Forretress ex - Grass - 270 HP
Pokémon - Stage 1 - Evolves from Pineco
Tera
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Ability: Exploding Energy
Once during your turn, you may search your deck for up to 5 Basic [G] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. If you searched your deck in this way, this Pokémon is Knocked Out.
GG Guard Press 120
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Weakness: Fire
Resistance: none
Retreat: 3
Maractus - Grass - 110 HP
Pokémon - Basic
C Double Draw
Draw 2 cards.
CCC Pin Missile 30×
Flip 4 coins. This attack does 30 damage for each heads.
Weakness: Fire
Resistance: none
Retreat: 2
Toedscool - Grass - 50 HP
Pokémon - Basic
G Furious Kicks 10×
Flip 3 coins. This attack does 10 damage for each heads.
Weakness: Fire
Resistance: none
Retreat: 1
Toedscruel ex - Grass - 270 HP
Pokémon - Stage 1 - Evolves from Toedscool
Ability: Protective Mycelium
Prevent all effects of attacks used by your opponent's Pokémon done to all of your Pokémon that have Energy attached. (Existing effects are not removed. Damage is not an effect.)
GG Colony Rush 80+
This attack does 40 more damage for each of your Benched Pokémon that has any [G] Energy attached.
Weakness: Fire
Resistance: none
Retreat: 2
Espathra ex - Grass - 260 HP
Pokémon - Stage 1 - Evolves from Flittle
Tera
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Ability: Dazzling Gaze
As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost [C] more.
P Psy Ball 30+
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1
Charmander - Fire - 70 HP
Pokémon - Basic
R Blazing Destruction
Discard a Stadium in play.
RR Steady Firebreathing 30
Weakness: Water
Resistance: none
Retreat: 1
Charmeleon - Fire - 90 HP
Pokémon - Stage 1 - Evolves from Charmander
Ability: Flare Veil
Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
RR Combustion 50
Weakness: Water
Resistance: none
Retreat: 2
Magmar - Fire - 80 HP
Pokémon - Basic
R Collect
Draw a card.
RC Steady Firebreathing 40
Weakness: Water
Resistance: none
Retreat: 2
Numel - Fire - 80 HP
Pokémon - Basic
R Singe
Your opponent's Active Pokémon is now Burned.
RRC Heat Blast 60
Weakness: Water
Resistance: none
Retreat: 3
Heat Rotom - Fire - 90 HP
Pokémon - Basic
RR Heat Tackle 100
This Pokémon also does 40 damage to itself.
Weakness: Water
Resistance: none
Retreat: 1
Charcadet - Fire - 70 HP
Pokémon - Basic
RRC Heat Blast 60
Weakness: Water
Resistance: none
Retreat: 1
Ability: Fire Off
As often as you like during your turn, you may move a [R] Energy from 1 of your Benched Pokémon to your Active Pokémon.
RRC Flame Cannon 90
Your opponent's Active Pokémon is now Burned.
Weakness: Water
Resistance: none
Retreat: 2
Lapras - Water - 110 HP
Pokémon - Basic
C Into the Deep
Put up to 3 Basic Energy cards from your discard pile into your hand.
WC Freeze-Dry 50
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Metal
Resistance: none
Retreat: 1
Frigibax - Water - 70 HP
Pokémon - Basic
W Collect
Draw a card.
WC Beat 20
Weakness: Metal
Resistance: none
Retreat: 2
Pikachu - Lightning - 70 HP
Pokémon - Basic
C Growl
During your opponent's next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
LC Pika Bolt 30
Weakness: Fighting
Resistance: none
Retreat: 1
Ability: Electrical Grounding
When 1 of your Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may move a [L] Energy from that Pokémon to this Pokémon.
LLC Thunder 180
This Pokémon also does 50 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1
Chinchou - Lightning - 60 HP
Pokémon - Basic
C Shine On
Look at the top card of your deck. You may put that card on the bottom of your deck.
LC Tiny Charge 20
Weakness: Fighting
Resistance: none
Retreat: 1
Kilowattrel - Lightning - 120 HP
Pokémon - Stage 1 - Evolves from Wattrel
C United Thunder
This attack does 10 damage for each Pokémon in your discard pile that has the United Wings attack to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
LCC Speed Wing 90
Weakness: Lightning
Resistance: Fighting
Retreat: 0
Exeggcute - Psychic - 60 HP
Pokémon - Basic
P Hypnosis
Your opponent's Active Pokémon is now Asleep.
PC Rolling Tackle 30
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Natu - Psychic - 50 HP
Pokémon - Basic
P Triple Strike 10×
Flip 3 coins. This attack does 10 damage for each heads.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Ability: Clairvoyant Sense
Once during your turn, you may attach a Basic [P] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
PCC Super Psy Bolt 80
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Ralts - Psychic - 70 HP
Pokémon - Basic
PC Psyshot 30
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Gardevoir ex - Psychic - 310 HP
Pokémon - Stage 2 - Evolves from Kirlia
Ability: Psychic Embrace
As often as you like during your turn, you may attach a Basic [P] Energy card from your discard pile to 1 of your [P] Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can't use this Ability on a Pokémon that would be Knocked Out.
PPC Miracle Force 190
This Pokémon recovers from all Special Conditions.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Chimecho - Psychic - 70 HP
Pokémon - Basic
CC Sleep Inducer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. The new Active Pokémon is now Asleep.
PCC Psyshot 70
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Mime Jr. - Psychic - 30 HP
Pokémon - Basic
0 Mimed Games
Your opponent chooses an attack from 1 of their Pokémon in play. Use the chosen attack as this attack.
Weakness: Darkness
Resistance: Fighting
Retreat: 0
Woobat - Psychic - 60 HP
Pokémon - Basic
P Reckless Charge 30
This Pokémon also does 10 damage to itself.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Cottonee - Psychic - 60 HP
Pokémon - Basic
P Fickle Attack 30
Flip a coin. If tails, this attack does nothing.
Weakness: Metal
Resistance: none
Retreat: 1
Whimsicott - Psychic - 90 HP
Pokémon - Stage 1 - Evolves from Cottonee
P Fairy Wind 50
Weakness: Metal
Resistance: none
Retreat: 0
Dedenne - Psychic - 70 HP
Pokémon - Basic
P Minor Errand-Running
Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
PC Spin Turn 50
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Metal
Resistance: none
Retreat: 1
Mimikyu - Psychic - 70 HP
Pokémon - Basic
Ability: Safeguard
Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex and Pokémon V.
PC Ghost Eye
Put 7 damage counters on your opponent's Active Pokémon.
Weakness: Metal
Resistance: none
Retreat: 1
Fidough - Psychic - 50 HP
Pokémon - Basic
CC Rear Kick 20
Weakness: Metal
Resistance: none
Retreat: 1
CC Life Sucker 50
Heal 30 damage from this Pokémon.
PCC Fighting Sword 100+
If your opponent's Active Pokémon is a Pokémon ex or Pokémon V, this attack does 100 more damage.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
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