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206 cards found where type includes "special", and language is English.

Growing Grass Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [G] Energy.
The [G] Pokémon this card is attached to gets +20 HP.
POR #86

Rocky Fighting Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [F] Energy.
Prevent all effects of attacks used by your opponent's Pokémon done to the [F] Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
POR #87

Telepathic Psychic Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [P] Energy.
When you attach this card from your hand to a [P] Pokémon, search your deck for up to 2 Basic [P] Pokémon and put them onto your Bench. Then, shuffle your deck.
POR #88

Prism Energy

Energy - Special Energy

This card provides [C] Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
ASC #216

Team Rocket's Energy

Energy - Special Energy

This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team Rocket's Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [P] Energy and [D] Energy.
ASC #217

Ignition Energy

Energy - Special Energy

If this card is attached to 1 of your Pokémon, discard it at the end of your turn.

As long as this card is attached to a Pokémon, it provides [C] Energy.

If this card is attached to an Evolution Pokémon, it provides [C][C][C] Energy instead.
PFL #124

Prism Energy

Energy - Special Energy

This card provides [C] Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
BLK #86

Ignition Energy

Energy - Special Energy

If this card is attached to 1 of your Pokémon, discard it at the end of your turn.

As long as this card is attached to a Pokémon, it provides [C] Energy.

If this card is attached to an Evolution Pokémon, it provides [C][C][C] Energy instead.
WHT #86

Team Rocket's Energy

Energy - Special Energy

This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team Rocket's Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [P] Energy and [D] Energy.
DRI #182

Spiky Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
JTG #159

Spiky Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
JTG #190

Enriching Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to a Pokémon, draw 4 cards.
SSP #191

Jet Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy. When you attach this card from your hand to 1 of your Benched Pokémon, switch that Pokémon with your Active Pokémon.
SSP #252

Boomerang Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If this card is discarded by an effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.
TWM #166

Legacy Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.

If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card. This effect of your Legacy Energy can't be applied more than once per game.
TWM #167

Luminous Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.

If the Pokémon this card is attached to has any other Special Energy attached, this card provides [C] Energy instead.
TWM #226

Mist Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
TEF #161

Neo Upper Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time.
TEF #162

Medical Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon, heal 30 damage from that Pokémon.
PAR #182

Reversal Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you have more Prize cards remaining than your opponent, and if this card is attached to an Evolution Pokémon that doesn't have a Rule Box (Pokémon ex, Pokémon V, etc. have Rule Boxes), this card provides every type of Energy but provides only 3 Energy at a time.
PAR #266

Jet Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy. When you attach this card from your hand to 1 of your Benched Pokémon, switch that Pokémon with your Active Pokémon.
PAL #190

Luminous Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.

If the Pokémon this card is attached to has any other Special Energy attached, this card provides [C] Energy instead.
PAL #191

Reversal Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you have more Prize cards remaining than your opponent, and if this card is attached to an Evolution Pokémon that doesn't have a Rule Box (Pokémon ex, Pokémon V, etc. have Rule Boxes), this card provides every type of Energy but provides only 3 Energy at a time.
PAL #192

Therapeutic Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The Pokémon this card is attached to recovers from being Asleep, Confused, or Paralyzed and can't be affected by those Special Conditions.
PAL #193

Regenerative Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

Whenever you play a Pokémon from your hand to evolve the Pokémon V this card is attached to, heal 100 damage from that Pokémon.
SIT #168

V Guard Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon V (after applying Weakness and Resistance). This effect can't be applied more than once at a time to the same Pokémon.
SIT #169

V Guard Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon V (after applying Weakness and Resistance). This effect can't be applied more than once at a time to the same Pokémon.
SIT #215

Gift Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, draw cards until you have 7 cards in your hand.
LOR #171

Double Turbo Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C][C] Energy.

The attacks of the Pokémon this card is attached to do 20 less damage to your opponent's Pokémon (before applying Weakness and Resistance).
ASR #216

Double Turbo Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C][C] Energy.

The attacks of the Pokémon this card is attached to do 20 less damage to your opponent's Pokémon (before applying Weakness and Resistance).
BRS #151

Fusion Strike Energy

Energy - Special Energy

This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent's Pokémon's Abilities done to the Pokémon this card is attached to.
FST #244

Treasure Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you took this card as a face-down Prize card during your turn, before you put it into your hand, you may attach this card to 1 of your Pokémon.
EVS #165

Impact Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. The Pokémon this card is attached to can't be Poisoned, and if it is already Poisoned, it recovers from that Special Condition.
CRE #157

Lucky Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), draw a card.
CRE #158

Spiral Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. The Pokémon this card is attached to can't be Paralyzed, and if it is already Paralyzed, it recovers from that Special Condition.
CRE #159

Rapid Strike Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [W] Energy and [F] Energy.
BST #140

Single Strike Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides [F] and [D] Energy but provides only 1 Energy at a time, and the attacks of the Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
BST #141

Rapid Strike Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [W] Energy and [F] Energy.
BST #182

Single Strike Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides [F] and [D] Energy but provides only 1 Energy at a time, and the attacks of the Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
BST #183

Aromatic Grass Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [G] Energy.

The [G] Pokémon this card is attached to recovers from all Special Conditions and can't be affected by any Special Conditions.
VIV #162
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