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1437 cards found where card text includes ("draw" and "card"), and language is English.

Vivillon - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Spewpa

Ability: Grand Wing

Once during your turn, you may use this Ability. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 4 cards.

G Blow Through 60+

If a Stadium is in play, this attack does 60 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

POR #9

Binacle - Fighting - 80 HP

Pokémon - Basic

F Double Draw

Draw 2 cards.

FF Scratch 30

Weakness: Grass
Resistance: none
Retreat: 2

POR #42

Judge

Trainer - Supporter

Each player shuffles their hand into their deck and draws 4 cards.
POR #76

Naveen

Trainer - Supporter

Draw cards until you have 5 cards in your hand. Before drawing cards, you may discard any number of cards from your hand. (If you can't draw any cards in this way, you can't use this card.)
POR #79

Naveen

Trainer - Supporter

Draw cards until you have 5 cards in your hand. Before drawing cards, you may discard any number of cards from your hand. (If you can't draw any cards in this way, you can't use this card.)
POR #112

Frosmoth - Water - 110 HP

Pokémon - Stage 1 - Evolves from Snom

Ability: Alluring Wings

Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Each player draws a card.

WW Cold Cyclone 90

Move a [W] Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

ASC #53

Tapu Koko - Lightning - 120 HP

Pokémon - Basic

L Fast Flight

If you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.

LLC Thunder Blast 130

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

ASC #67

Hop's Pincurchin ex - Lightning - 200 HP

Pokémon - Basic

Ability: Counterattack Quills

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking Pokémon.

LLC Spiky Thunder 120

Draw 2 cards.

Weakness: Fighting
Resistance: none
Retreat: 2

ASC #68

Iono's Kilowattrel - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Iono's Wattrel

Ability: Flashing Draw

You must discard a Basic [L] Energy from this Pokémon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.

LCC Mach Bolt 70

Weakness: Lightning
Resistance: Fighting
Retreat: 1

ASC #72

Ralts - Psychic - 70 HP

Pokémon - Basic

C Collect

Draw a card.

P Headbutt 10

Weakness: Darkness
Resistance: Fighting
Retreat: 1

ASC #87

Hitmontop - Fighting - 100 HP

Pokémon - Basic

C Spin and Draw

Shuffle your hand into your deck. Then, draw 6 cards.

FC Low Kick 50

Weakness: Psychic
Resistance: none
Retreat: 1

ASC #102

Meditite - Fighting - 70 HP

Pokémon - Basic

C Collect

Draw a card.

F Gentle Slap 10

Weakness: Psychic
Resistance: none
Retreat: 1

ASC #103

Lunatone - Fighting - 110 HP

Pokémon - Basic

Ability: Lunar Cycle

Once during your turn, if you have Solrock in play, you may discard a Basic [F] Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.

FF Power Gem 50

Weakness: Grass
Resistance: none
Retreat: 1

ASC #105

Cynthia's Garchomp ex - Fighting - 330 HP

Pokémon - Stage 2 - Evolves from Cynthia's Gabite

F Corkscrew Dive 100

You may draw cards until you have 6 cards in your hand.

FF Draconic Buster 260

Discard all Energy from this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 0

ASC #111

N's Zoroark ex - Darkness - 280 HP

Pokémon - Stage 1 - Evolves from N's Zorua

Ability: Trade

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

DD Night Joker

Choose 1 of your Benched N's Pokémon's attacks and use it as this attack.

Weakness: Grass
Resistance: none
Retreat: 2

ASC #137

Hoopa - Darkness - 120 HP

Pokémon - Basic

C Filch

Draw 2 cards.

DDC Knuckle Impact 130

During your next turn, this Pokémon can't use attacks.

Weakness: Grass
Resistance: none
Retreat: 2

ASC #141

Fezandipiti ex - Darkness - 210 HP

Pokémon - Basic

Ability: Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

CCC Cruel Arrow

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

ASC #142

Bisharp - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Pawniard

M Rapid Draw 50

Draw 2 cards.

Weakness: Fire
Resistance: Grass
Retreat: 1

ASC #147

Zangoose ex - Colorless - 200 HP

Pokémon - Basic

C Spike Draw 20

Draw 2 cards.

CCC Wild Scissors 180

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

ASC #167

Larry's Komala - Colorless - 90 HP

Pokémon - Basic

Ability: Lethargic Charge

Once during your turn, if this Pokémon is on your Bench, you may use this Ability. Attach an Energy card from your hand to your Active Larry's Pokémon.

C Dozing Draw

This Pokémon is now Asleep. Draw 2 cards.

Weakness: Fighting
Resistance: none
Retreat: 2

ASC #175

Iris's Fighting Spirit

Trainer - Supporter

You can use this card only if you discard another card from your hand.

Draw cards until you have 6 cards in your hand.
ASC #190

Lillie's Determination

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
ASC #192

Mystery Garden

Trainer - Stadium

Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have [P] Pokémon in play.
ASC #194

Surfer

Trainer - Supporter

Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand.
ASC #200

Team Rocket's Archer

Trainer - Supporter

You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn.

Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
ASC #201

Team Rocket's Ariana

Trainer - Supporter

Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
ASC #202

Team Rocket's Factory

Trainer - Stadium

Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
ASC #203

Urbain

Trainer - Supporter

Draw 3 cards.
ASC #214

Hitmontop - Fighting - 100 HP

Pokémon - Basic

C Spin and Draw

Shuffle your hand into your deck. Then, draw 6 cards.

FC Low Kick 50

Weakness: Psychic
Resistance: none
Retreat: 1

ASC #240

Cheren

Trainer - Supporter

Draw 3 cards.
ASC #258

N's Zoroark ex - Darkness - 280 HP

Pokémon - Stage 1 - Evolves from N's Zorua

Ability: Trade

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

DD Night Joker

Choose 1 of your Benched N's Pokémon's attacks and use it as this attack.

Weakness: Grass
Resistance: none
Retreat: 2

ASC #286

Fezandipiti ex - Darkness - 210 HP

Pokémon - Basic

Ability: Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

CCC Cruel Arrow

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

ASC #288

Iris's Fighting Spirit

Trainer - Supporter

You can use this card only if you discard another card from your hand.

Draw cards until you have 6 cards in your hand.
ASC #292

Surfer

Trainer - Supporter

Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand.
ASC #293

Mismagius ex - Psychic - 260 HP

Pokémon - Stage 1 - Evolves from Misdreavus

Ability: Swirling Prose

As long as this Pokémon is in the Active Spot, whenever your opponent's Active Pokémon moves to the Bench during their turn, their new Active Pokémon is now Confused.

PP Hexa-Magic 150

You may draw cards until you have 6 cards in your hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

PFL #36

Mega Sharpedo ex - Darkness - 330 HP

Pokémon - Stage 1 - Evolves from Carvanha

D Greedy Fang 70

Draw 2 cards.

DD Hungry Jaws 120+

If this Pokémon has any damage counters on it, this attack does 150 more damage.

Weakness: Grass
Resistance: none
Retreat: 0

PFL #61

Absol - Darkness - 110 HP

Pokémon - Basic

C Allure

Draw 2 cards.

DC Dark Cutter 60

Weakness: Grass
Resistance: none
Retreat: 1

PFL #63

Bronzong - Metal - 140 HP

Pokémon - Stage 1 - Evolves from Bronzor

C Triple Draw

Draw 3 cards.

CCC Tool Drop 40×

This attack does 40 damage for each Pokémon Tool attached to all Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

PFL #72

Mismagius ex - Psychic - 260 HP

Pokémon - Stage 1 - Evolves from Misdreavus

Ability: Swirling Prose

As long as this Pokémon is in the Active Spot, whenever your opponent's Active Pokémon moves to the Bench during their turn, their new Active Pokémon is now Confused.

PP Hexa-Magic 150

You may draw cards until you have 6 cards in your hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

PFL #112

Mega Sharpedo ex - Darkness - 330 HP

Pokémon - Stage 1 - Evolves from Carvanha

D Greedy Fang 70

Draw 2 cards.

DD Hungry Jaws 120+

If this Pokémon has any damage counters on it, this attack does 150 more damage.

Weakness: Grass
Resistance: none
Retreat: 0

PFL #113
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